top of page
Regarder un film
plateau de tournage

Movies I have worked on

Sea Monsters (2007)

Long time ago in 2007, I did the modeling of several characters with Autodesk Maya and ZBrush softwares.  I have also Unfolded UV and creation of Displacement Mapping, made blendshape for rigger.  Lightening also was part of my responsibilities on this production.

​

Sea Monster.jpg

The Little Prince (2015)

Under Mark Osborne’s direction at Mikros Images, I have created several characters, worked on sets and props, and did the creation of BlendShape facials and UVs unfolding.  Working on this movie was a memorable experience for me because it was my first experience working on a big animation production played in a movie theater and amazing diverse team experience …

​

PosterLittlePrince.jpg

Captain Underpants (2016)

I participated in 2016 at Mikros Image Montreal with collaboration DreamWorks animation collaboration. I have created several characters, worked on sets and props, and did the creation of BlendShape facials.  Working on this movie was a memorable experience for me because it was my first experience working with guys of DreamWorks animation. The people there were very friendly and professional.

​

​

CaptainUnderpant_.jpg

The Star (2017)

I'm back in animated films and I worked on this production at Cinésite Montreal. I did the character modeling of the clothes and the sets and props as well as the unfolding of the UVs. I arrived in the team towards the end of production. My daughter's name is in the end credits as a baby in the year.

​

Web_Étoile-de-Noël-1.jpg

Fe@rLeSS (2018)

I worked on this project at Cinésite Montreal. I made the creation of the previs models, as well as character modeling, sets, props and vehicles, and UVs unfolding. A lot to do in a short time.

​

news_10667.jpg

Rumble (2019)

I was involved in this production at ReelFX in 2019 just before the pandemic. Very nice talented team and beautiful sharing of knowledge. I did the modeling of creatures, characters, vehicles, sets and props. My supervisor gave me more responsibilities with Junior modeler, I really appreciated that. I enjoyed working with the supervisor, a lot of fun.

​

rumble.jpg

Mune: Guardian of the Moon (2014)

After several years in VFX, here was my first animated film for which I participated in 2013, at Mikros Image in Montreal. I have created multiple characters as well as the set and props.  I have contributed to the creation of BlendShapes facials, did UV unfold, and creation of displacement mapping with ZBrush. Very nice work team, a nice mix of youth and experience.

​

1031500-mune-poster1280x903.jpg

Sahara (2016)

Still being employed at Mikros Images, this production was my first experience collaborating with Netflix.  I have created multiple characters, worked on sets and props, as well as the creation of BlendShape facials and UV unfolds.  On this production, we were a very small team while having multiple characters to create and work on. We managed to do this thanks to our good teamwork.

​

poster10.jpg

Blade Runner 2049 (2017)

After 4 years at Mikros Image, I had the opportunity to work on the Blade Runner 2049 movie at Framestore Montreal. Very nice production and a very talented team. I made the creation of a drone, redid the main vehicle from a scan model as well as its interior. I did several of the sets and props. I did the UVs unfolding in collaboration with the texture artists. I enjoyed my experience very much.

​

maxresdefault (2).jpg

Welcome to Marwen (2018)

I had the chance to work on this production at Atomic Fiction thanks to a sharing of artists between companies during my visit to Cinésite Montréal. I modeled clothes and accessories for the dolls. I helped them for 3 months and I learned new things with them.

​

WTM_Standee_RGB_1SM.jpg

Riverdance (2018)

I worked on this project at Cinésite Montreal. I did the character creation, props and UVs unfolding.

​

RiverDance2021.jpg

Back to the Outback (2020)

I participated in this production at ReelFX in 2020 during the pandemic at home. Still the same team and for my part, the transition to remote went very well. I did the modeling of creatures, characters, vehicles, props and environment. I really enjoyed working with the supervisor, a lot of fun and good teamwork.

​

1055895-bttomainjeepverticalus-1280.jpg

Super Giant Robot Borthers  (2021)

I participated in this ReelFX production in 2021. We were a small team and my work was done from home. I had the chance to collaborate with director Mark Andrews, with whom we had a lot of fun. I did the creatures, characters, vehicles, and props modeling. The deadlines were short, the team worked well together and everything went well. My first experience with Unreal engine went well and I really enjoyed working with my colleague. It was a great team effort.

p22189021_b_v13_ae.jpg
bottom of page